What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Golem.

Federation Force - Boss Battles
May 13, 2017
The bosses in Federation Force focus on precision aiming and teamwork.
Federation Force - Insurrection
Apr 26, 2017
Federation Force, mission 20: Insurrection. While some players are left defenseless and scrambling for shelter, other players give them cover.
Federation Force - Blender
Apr 17, 2017
Federation Force, mission 9: Blender. Players transport a cart, protecting it from enemies and natural disasters alike.
Federation Force - Incursion
Apr 15, 2017
Federation Force, mission 19: Incursion. Players take on a series of unique battles, each with distinct enemy composition and cover.
Federation Force - Mission Variety
Apr 15, 2017
Metroid Prime: Federation Force contains a wide variety of missions. How do they impact and develop gameplay?
Federation Force - Core Mechanics
Mar 18, 2017
Metroid Prime: Federation Force uses charge shots and gyro aiming as the basis for its rich gameplay.
Vehicle Dynamics (F-Zero X)
Jul 16, 2017
To succeed in F-Zero X, you'll need to master its physics. How can we move flying cars super fast?
Racing Course Design (F-Zero X)
Jun 27, 2017
Dr. Luke McMillan's "A Rational Approach To Racing Game Track Design" gives us five ways to parse race courses, which we apply to F-Zero X.
Meaningful Level Design (Ecco the Dolphin)
Nov 8, 2016
What elements compose level design in Ecco the Dolphin, and what gives levels their meaning?
Naturalism (Ecco the Dolphin)
Oct 27, 2016
What role does real life play in Ecco the Dolphin?
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