What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Golem.

Skyward Sword - Eldin Volcano Level Design
Mar 2, 2020
Skyward Sword - Faron Woods Level Design
Mar 2, 2020
Skyward Sword - Dungeon Space
Jun 30, 2019
This podcast covers the use of space in Skyward Sword's dungeons.
Skyward Sword - Podcast 1
Jun 30, 2019
The Wolf Among Us - Authorship
Aug 16, 2018
In The Wolf Among Us players navigate Sheriff Bigby through his adventures. How do we measure the impact and meaning of player choice in the story?
Luigi's Mansion: Dark Moon - The Rest
Jul 4, 2018
Luigi's Mansion: Dark Moon features more than ghost-busting. We consider the far corners of its design space and how the Poltergust functions outside of combat.
Luigi's Mansion: Dark Moon - Ghost Fishing
Apr 22, 2018
Combat in Luigi's Mansion: Dark Moon revolves around pulling ghosts towards you: reeling them in using a vacuum cleaner. We discuss the interplay that this creates.
Killer 7 - Favorites
Feb 25, 2018
We talk about our favorite aspects of Killer 7.
Federation Force - Blast Ball
Jun 15, 2017
The podcast to wrap up our coverage of Federation Force, including commentary on futuristic sport Blast Ball and comparisons to the larger Metroid Prime series.
Federation Force - MODs and Loadouts
May 20, 2017
Players can customize their gameplay in Federation Force by choosing different enhancements. How do they change gameplay, and how do they play off of each other?
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