What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Golem

Podcasts

Jun 15, 2017
The podcast to wrap up our coverage of Federation Force, including commentary on futuristic sport Blast Ball and comparisons to the larger Metroid Prime series.
May 20, 2017
Players can customize their gameplay in Federation Force by choosing different enhancements. How do they change gameplay, and how do they play off of each other?
May 13, 2017
The bosses in Federation Force focus on precision aiming and teamwork.
Apr 26, 2017
Federation Force, mission 20: Insurrection. While some players are left defenseless and scrambling for shelter, other players give them cover.
Apr 17, 2017
Federation Force, mission 9: Blender. Players transport a cart, protecting it from enemies and natural disasters alike.
See the Full List

Posts

May 27, 2014
Golem takes stage 4-3 and breaks up each of its challenges into two steps, tracing a gamut of planning and pushing challenges throughout the stage.
Oct 11, 2015
A look at the parallel paths in Mario Zone 1.
Sep 16, 2015
A review of ship, shot, and enemy interplay.
Feb 27, 2016
A review of Bugaboo and how its elements come together.

Resources

Oct 18, 2014
Commune members Golem and Shouty play through Demon's Crest while pondering how its various elements work together.
Jun 2, 2015
Golem's video series covering every stage in the game, including all crowns.
Jul 13, 2015
A playlist with videos for each boss in Popful Mail.
Oct 13, 2015
A one-credit clear of Metal Black.
Mar 26, 2016
A playthrough of Bugaboo (The Flea) showcasing that the jump power meter is not perfectly reliable.
Jul 16, 2017
An application of Luke McMillan's race course metrics to Devil's Forest 1.