What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.
« Previous
Next »

Episode 24: Planning

Recorded on May 25, 2014
Uploaded on Jun 3, 2014
Download or listen:
In Adventures of Lolo, many enemies do not wake up until Lolo has collected every last heart framer. How do you plan for that moment? How do you react to enemies that are awake the whole time? It's an examination of how to read stage layouts, enemy behavior, and how to understand manipulating those aspects to reach your goal.

Next, we discussed Dev.Mag's interview with Ted Lauterbach. How much care do puzzle games take in introducing new ideas? Do action-heavy games take the same approach?

Stages discussed in the podcast:
4-2, 4-5, 5-3, 5-5, 6-3, 6-4, 6-5, 7-2, 7-4, 9-1, 9-3, 9-5

Images of each stage in Adventures of Lolo
Game(s) discussed:
Hosted by:
With stunning insight provided by:
Tags: puzzle
comments powered by Disqus