What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.




Feb 25, 2018
We talk about our favorite aspects of Killer 7.
Jul 16, 2017
To succeed in F-Zero X, you'll need to master its physics. How can we move flying cars super fast?
Jun 27, 2017
Dr. Luke McMillan's "A Rational Approach To Racing Game Track Design" gives us five ways to parse race courses, which we apply to F-Zero X.
Oct 27, 2016
What role does real life play in Ecco the Dolphin?
Oct 17, 2016
StarTropics uses storytelling, gameplay, and save points to pace itself.
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Mar 24, 2014
Yourself reflects on the use of puzzles as a method of world-building in Counterfeit Monkey.
Oct 31, 2014
Yourself provides critical analysis of the names for racers.
Nov 3, 2014
Yourself spells out several nuances of Wave Race 64's controls.


Sep 23, 2014
Commune member Yourself discusses the portrayal of Zonda.
Sep 24, 2014
Commune member Yourself covers Shatterhand's variety of collectibles.
Sep 24, 2014
Commune members Yourself and Golem compare notes on enemy variety and combat mechanics in Shin Nekketsu Kouha.
Sep 24, 2014
Commune member Yourself provides an overview of Demon's Crest.
Feb 10, 2015
A comparison of difficulty modes in Ranger X.
Jun 5, 2015
Jun 5, 2015
Jun 5, 2015
Jun 5, 2015
Jun 5, 2015