What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Daniel Primed.

Federation Force - Insurrection
Apr 26, 2017
Federation Force, mission 20: Insurrection. While some players are left defenseless and scrambling for shelter, other players give them cover.
Federation Force - Blender
Apr 17, 2017
Federation Force, mission 9: Blender. Players transport a cart, protecting it from enemies and natural disasters alike.
Federation Force - Incursion
Apr 15, 2017
Federation Force, mission 19: Incursion. Players take on a series of unique battles, each with distinct enemy composition and cover.
Federation Force - Mission Variety
Apr 15, 2017
Metroid Prime: Federation Force contains a wide variety of missions. How do they impact and develop gameplay?
Federation Force - Core Mechanics
Mar 18, 2017
Metroid Prime: Federation Force uses charge shots and gyro aiming as the basis for its rich gameplay.
Meaningful Level Design (Ecco the Dolphin)
Nov 8, 2016
What elements compose level design in Ecco the Dolphin, and what gives levels their meaning?
Play Structure (StarTropics)
Oct 17, 2016
StarTropics uses storytelling, gameplay, and save points to pace itself.
Control Challenges (StarTropics)
Sep 17, 2016
StarTropics challenges the player with stiff but simple controls.
Level Design Discussion
Dec 17, 2015
This discussion of Super Mario Land 2 covers four unique approaches to level design.
Episode 36: Optional Challenges
Jan 12, 2015
Using Wave Race 64, we discuss what determines whether a challenge is optional or not. Additionally, how does the game punish you for avoiding optional challenges as opposed to failing them?
« Previous Page Next Page »