What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Pages tagged interview

Podcasts

Episode 2
Feb 6, 2013
Episode 5
Feb 26, 2013
Episode 22: Health and Points
Apr 11, 2014
We review the way that health gives structure to gameplay segments and the role of points. Included is an interview with Ben Ruiz and his thoughts on health, points, and mechanics in brawlers.
Episode 29: Sound Level Design
Sep 10, 2014
Soundvoyager largely relies on sound to convey its level design. How does it achieve variety and pacing through levels conveyed by sound?
Episode 42: High Scores
May 16, 2015
What's it take to get a high score in Bal Cube?
Episode 44: Gamescape 2015 - Exploration
Aug 4, 2015
The first in a series of three Gamescape 2015 podcasts, covering two games and their emphasis on exploration.
Episode 45: Gamescape 2015 - Dev Teams
Aug 4, 2015
The second in a series of three Gamescape 2015 podcasts, covering two development teams and their dynamics.
Episode 46: Gamescape 2015 - Real Life
Aug 4, 2015
The last in a series of three Gamescape 2015 podcasts, covering two games that are based on real life (kind of).