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We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.
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Doom II Level Design

Recorded on Sep 25, 2020
Uploaded on Nov 12, 2020
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Doom II levels are big and complicated. We start by discussing basics such as core gameplay and enemy design before moving onto how they impact level design.
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