What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Games

F-Zero X

Podcasts

Nov 8, 2016
What elements compose level design in Ecco the Dolphin, and what gives levels their meaning?
Oct 27, 2016
What role does real life play in Ecco the Dolphin?
Oct 17, 2016
StarTropics uses storytelling, gameplay, and save points to pace itself.
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Interviews

Aug 11, 2016
Mike Cowden explains variety and difficulty design in his auto-runner, Super 80s World.
Aug 8, 2016
Heroes Guard: The Journal features character building and card-based combat integrated into a memoir. Rick Kelly details the design that keeps it all together.
Aug 6, 2016
Jesse Ozog balances between animal rescue and fierce combat in Dr. Spacezoo.
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