We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
PodcastsViewing all podcasts for Adrian.
Jun 15, 2017
The podcast to wrap up our coverage of Federation Force, including commentary on futuristic sport Blast Ball and comparisons to the larger Metroid Prime series.
May 20, 2017
Players can customize their gameplay in Federation Force by choosing different enhancements. How do they change gameplay, and how do they play off of each other?
May 13, 2017
The bosses in Federation Force focus on precision aiming and teamwork.
Apr 26, 2017
Federation Force, mission 20: Insurrection. While some players are left defenseless and scrambling for shelter, other players give them cover.
Apr 17, 2017
Federation Force, mission 9: Blender. Players transport a cart, protecting it from enemies and natural disasters alike.
Apr 15, 2017
Federation Force, mission 19: Incursion. Players take on a series of unique battles, each with distinct enemy composition and cover.
Apr 15, 2017
Metroid Prime: Federation Force contains a wide variety of missions. How do they impact and develop gameplay?
Mar 18, 2017
Metroid Prime: Federation Force uses charge shots and gyro aiming as the basis for its rich gameplay.
Jul 16, 2017
To succeed in F-Zero X, you'll need to master its physics. How can we move flying cars super fast?
Jun 27, 2017
Dr. Luke McMillan's "A Rational Approach To Racing Game Track Design" gives us five ways to parse race courses, which we apply to F-Zero X.